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Sauerbraten cube 2 quadropolis bullet
Sauerbraten cube 2 quadropolis bullet













sauerbraten cube 2 quadropolis bullet
  1. Sauerbraten cube 2 quadropolis bullet mod#
  2. Sauerbraten cube 2 quadropolis bullet code#
  3. Sauerbraten cube 2 quadropolis bullet windows#

bin/sauerbraten-mingw.exe shared/tools.o shared/geom G++ -O3 -fomit-frame-pointer -Wall -fsigned-char -Ienet/include -Iinclude -IsharĮd -Iengine -Ifpsgame -o. Run the "" and you should see somthing like this:Ĭ:\Program Files\Sauerbraten\src>mingw32-make all -fMakefile.mingw

Sauerbraten cube 2 quadropolis bullet mod#

You are now ready to compile your mod and Sauer. To remove a compiling error on Sauerbraten scroll up and remove the line which adds: We have created a mod workbench based on the fps game mode so lets include it on our makefile as a group ou files to compile, open the MakeFile.mingw and add just before of: * the make file is something very usefull when programming very large projects with multiple files and compiler flags so it's a script who makes it for us. * if you are not realy into OOP just forget (for now) the * above. * if you are into the oo programming you will find interesting that all of the entities, actions and stuff on Sauer are divided into C/C++ classes which makes it very simple to develop. * on Sauer, fps and rpg modes, the gamemode binary is coded on "gamemode.cpp" (fps.cpp and rpg.cpp) and all the features are divided in something we call module coding, modules, weapons features on weapons.h, client features on client.h, all of them included on fps.cpp or rpg.cpp. * as you have noticed we are creating a new gamemode called "mod", based on the fps gamemode included on Sauer. Let's take a breath here to explain things: \src\ and "" into your Sauerbraten main dir (i.e. Now create a copy of the "lib" folder and rename it to "lib.mingw", copy this folder into the. Still inside "modgame" rename "fps.cpp", "fpsserver.h" and "fpsrender.h" to "mod.cpp", "modserver.h" and "modrender.h". Go to "Search > Replace" and replace "fps" for "mod" on ALL FILES of that folder (when i say ALL I say ALL or it won't work!), save your progress and close CodeBlocks. Go inside your new folder and open all the. We are going to mod the fps mode of Sauerbraten. Lets prepare a modding workspace on our engine, start by creating a new folder called "modgame" and copy into it all of the contents of the folder "fpsgame". It's not hard to figure that "engine" contains the Sauer game-engine (which contains the game physics, graphical rendering, etc.), fpsgame and rpggame contains both the fps and rpg game modes (or MOD's) which are included on Sauerbraten package. On this folder we wanna focus on 3 folders engine, fpsgame, rpggame.

Sauerbraten cube 2 quadropolis bullet code#

On Sauer folder we have a well organized dir-structure so, with a little bit of inspection you can easily figure that we have a bi(nary) folder (with the game executable) and a src (source code folder).

sauerbraten cube 2 quadropolis bullet

Now you need to configure the compiler so you can access it from any location and not only the MiniGW dir, so open Control Panel > System > Enviroment Variables search for "PATH" choose edit and add on the end of it " C:\Program Files\CodeBlocks\bin". To get all of this CodeBlocks has a package with all included:Ĭode::Blocks IDE, with MINGW compiler, Filesize: 13,597,181 Bytes | Version: 1.0rc2

sauerbraten cube 2 quadropolis bullet

A C/C++ IDE (in order to help you browse through the code of Sauer and your mod.ģ.

Sauerbraten cube 2 quadropolis bullet windows#

Well as you know the Sauer is coded in C/C++ so in order to change something on it we need:Īssuming you are using windows I recommend MinGW - Minimalist GNU for Windows, which has the Linux GNU tools all included on a win32 packageĢ.

sauerbraten cube 2 quadropolis bullet

Your first Sauerbraten MOD, Guide 1Īfter googlin', searching and looking on the documentation I've noticed that there is a lot of spread information and nothing that a noob (must like me) could get as a platform to start coding for this great game engine, so I decided to write this guide so a modder-to-be could have some base to start on.ĪTTENTION: Basic C/C++ knowledge required (if you don't know much don't worry!)















Sauerbraten cube 2 quadropolis bullet